Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Friday, July 10, 2009

Favored Programs by Genre

Text/Code Editor: Notepad++
This random little open source text/code editor is the best I have ever used, including paid suites. It has support for more coding languages than I knew existed. As you would expect it understands the language and uses colors to denote different types of code. The search search/replace function is to die for -- more options that I know what to do with -- and the file management (tabs included) is great for cleaning up your taskbar and increasing productivity. You can even save a link file that includes which files you have open, that way if you're working on a set of code with say, 10 separate files, you can open that one link and viola, all of your relevant files are open. The only language that I have encountered that is not supported by Notepad++ is ADPL, the Ansys programming language based on Fortran. If anyone knows of an add-in I would appreciate it.
Video Player: VLC
If you don't know about VLC you are probably new to the interwebs or computing in general. It is the benchmark by which all other video players are rated. The only file formats that it does not support are moronic proprietary ones that aren't mainstream - or good - anyway. It has a bare bones interface packed with every option and feature you could think of. Keyboard shortcuts make manipulating the video on the fly simple and actually useful. Croping and changing the aspect ratio on those videos where the author fancies
Browser: Firefox
If you have a windows logo in the top right corner of your browser (read: IE) you should be ashamed.
File Compression: Winrar
Winrar has been a favorite of mine for many many years now. I migrated from Winzip as soon as the need arrised to create multiple compressed files of a certain size (say, to fill up CD's or dare I say floppies) and haven't looked back. It has a better compression algorythm resulting in smaller file sizes than .zip. In addition, it allows you to vary the relative amount of compression based on the time you want to allocate to your computer crunching numbers as to the best way to compress something. A very important feature allowing you to distinguish between wanting to break a dvd size file up into cd sizes relatively quickly, or highly compressing documents to for email.
Bittorrent Client: Azureus Vuze
I'll be the first one to admit that Vuze is a bit bloated. Now especially with all of the new media channels that originally display, it's really trying to be more than it has to be. That being said, there are some pretty cool features that set Vuze apart. Easy RSS Feed creation - this is something that has always boggled me for Bittorrent use but Vuze makes it easy and quick to set up. Loads of Settings - I haven't been able to find another p2p client with more connection and transfer settings that Vuze

Sunday, May 10, 2009

Best Co-op PC Games - Comradery and Competition at its Best

Co-op gaming on the PC brings the best of the console world (multiplayer) and the PC world (the PC gaming platform with it's graphics and it's accurate mouse/keyboard input). My friend recently entered the world of gaming through an awesome custom built computer. Ever since we've been gunning for the best and brightest co-op games. Here is a list of ones we have found to be particularly enjoyable.

1. Left 4 Dead - This was a great game aimed almost completely at co-op players. The campaign which winds is way through buildings, rooftops, greenhouses, rail stations and corn fields, provides rich opportunities for different seige and defense tactics. To spice things up the two main "bosses" of the levels, a witch and a hulk-like character, are placed at random. The difficulty settings are a bit too granular for our liking. On "normal" you can pick zombies off one-by-one at a distance without agro-ing the rest, but one step up in difficulty and you'll find yourself overwhelmed if your team so much as squeeks a fart out in the wrong location. It is refreshing however to have a level of difficulty that only hours of dedication and finely tuned team can beat. Where this game really shines is in the versus mode where you can play on either the survivor or infected teams. This mode is much more chaotic than the campaign, as you would expect, but it also requires a different playing style, becuase the sit-and-wait approach to killing zombies only allows the infect more spawning opportunities. So... RUN!


2. Call of Duty: World at War - I am enamored by the Call of Duty series but this one takes the cake. COD levels past tended to be linear and most situtations required a single combat tactic approach leaving only skill and speed of excecution to provide entertainment. The added team dynamic to COD World at War does wonders for increasing the variation in tactics. However, this alone wouldn't have made this game what it is. What did you ask? Level design. A game can be made or broken based on the way the levels are layed out. I'll go a step further, simply the amount of cover, enemy entrentchments and paths can make or break a game. The designers behind Wold at War realized that when playing co-op some commrades like to work together, others like to separate and strut thier stuff. As a result they built in forks and splits in the path where you can choose to go down one or ther other (or both if you're crazy awesome like us). This adds another level of variety as each path has its own triggers, tactics and weapon preference. For those who just can't get enough there are achievements that range from comical to just plain challenging. They force you to replay missions but always with a twist or alternate goal in mind. A particular favorite achievement of mine allows you to revive your commrade by shooting them. Pure genious.

3. Supreme Commander: Forged Alliance - Although not strictly a co-op style game, with the creative use of team based skirmish and custom maps it might as well be. If you're not afraid of resource management, unit micromanagement, time management, science/upgrade management... there's management everywhere in this game... then you can overlook the nitty gritty and realize that this game is probably one of the most epic, scalable, tactic centric games since originals such as Starcraft. The major downside that I have at this point is the lack of AI (or simply unit) intelligence, particularly on custom maps. Many times not more than a few pixels away from eachother, two units will sit and fire at a boulder or hill until the cows come home. (why did the cows leave in the first place?) Constantly mixing up the type and amount of AI (tech, turtle, adaptive) as well as the map, allows for endless hours of technological warfare goodness.

4. H.A.W.X. - the acronym escapes me but the well-suited co-op gameplay do not. HAWX is a combat flight simulator that succeeds in getting the many realworld controls and dials out of your way to enjoy the pure fly-by-the-seat-of-your-pants experience with the precense of a co-op buddy. I use the word precense on purpose because that's really all the interaction you'll have with your teammate in this game. While the number and relative distant proximities of enemies requires that there be two "good guys" to deal with them it's that type of game mechanic that simply puts you and a buddy in the same sky with little else to do with eachother. Occasionally one person may have finished off thier share of bandits and been able to help out thier commrade who has a bogey (reminds me of booger) on thier six but then is immediately called away to fend off another wave in the complete opposite direction. I'm not saying that there has to be so little interaction, it's just what happens as a result of the level situations. This game is definately enjoyable as a co-op experience but it is not required to get the full potential out of the game.

Stay tuned for more co-op games.